”we imagined the world on the day that the age old struggle of class was finally over. a day that humanity, empathy and community were victorious over the forces that would separate us based on arbitrary systems created by man.The video envisions a society celebrating the fact that the class system we currently exist within has finally imploded. Money is worthless, and we have rejected the desire to bind ourselves to the constraints of capitalism. All creeds and colors unite to burn the system that has so effectively controlled us for over a century. It’s a party, and if there was a song to celebrate the end of the world as it is currently known, “ooh la la” is that song.
this video is a fantasy of waking up on a day that there is no monetary system, no dividing line, no false construct to tell our fellow man that they are less or more than anyone else. not that people are without but that the whole meaning of money has vanished. that we have somehow solved our self created caste system and can now start fresh with love, hope and celebration. its a dream of humanity’s V-DAY… and the party we know would pop off.”
I used to love Bruce, but livin' my vida locaPremo’s expertly cut scratches lead us into the equally hard hitting sample flip of “Misdemeanor”, by Foster Stevens as the basis for the beat to “out of sight”. Lending yet another nod to the old-school greats that laid the foundation for RTJ, “out of sight” samples the same track as The D.O.C.’s “It’s Funky Enough”, only adding a bouncy, electronic synth atop the inverted chord hits, and uptempo, industrial drums, to create an absolutely infectious groove for Mike and El’s dynamic chemistry to shine, rapidly jumping between each other’s two line flows in the first verse.
Helped me understand I'm probably more of a Joker
When we usher in chaos, just know that we did it smiling
Cannibals on this island, inmates run the asylum
We the motivating, devastating, captivatingThe dense, intricate rhyme schemes smack you in the face, almost distracting you from Mike’s delivery and blistering flow on the verse; flexing his legendary status while paying homage to his drug-dealing past. This absolutely stunning display of technical skill, story telling, and complex rhyming illustrates how RTJ seamlessly integrates the best of both old school and new school hip-hop.
Ghost and Rae relating product of the fuckin' '80s
Coke dealin' babies, never regulating, bag accumulating
It would not be overstating to say they are underrating
The pride of Brooklyn and the Grady, baby
We don't need no compliments or confidence
Our attitude and latitude is "fuck you, pay me"
You see a future where Run the Jewels ain’t the shit
Cancel my Hitler-killing trip
Turn the time machine back around a century
Fuck y’all got, another planet on stash?Mike’s verse takes the light-hearted frustration expressed by El-P, and turns the aggression to the next level. Aiming his sights against the ruling class and their society that’s been designed to oppress people for profit, who have very meticulously painted themselves as celebrities and idols to the American public. Mike accepts that he will be villainized by these people for speaking against them, but he welcomes the nefarious role, knowing that the working class will eventually eat the rich, no matter how much they are stomped into the dirt.
Far from the fact of the flames and our trash
That is not snow, it is ash, and you gotta know
The past got a wrath, it’s a lover gone mad
Pseudo-Christians, y’all indifferent, kids in prison ain’t a sin? ShitThe combination of two of the best verses spit by any rapper(s) this year and production help from El-P and long time RTJ collaborator Little Shalimar, create a bouncy, aggressive, deeply truthful banger. “walking in the snow” not only encapsulates the crux of 2020 with lyrics that will become more powerful as they age, but will also forever be associated with the Black Lives Matter movement and the determination to expose continuing racial and societal injustices.
if even one scrap of what Jesus taught connected you’d feel different
what a disingenuous way to piss away existence, I don’t get it
I’d say you lost your goddamn minds if y’all possessed one to begin with
You believe corporations runnin marijuana? Ooh (how that happen?)When corporations are able to sell cannabis legally, but the government continually incarcerates people who trap, our president is a notoriously fraudulent businessman, and the people who helped put him in power run a pedophile ring, yet none of them face consequences and are allowed to continue to profit and remain in power while people suffer; well, we might be closer to slaves than previously imagined.
and your country gettin ran by a casino owner (ooh)
pedophiles sponsor all these fuckin’ racist bastards (they do)
”This week, on Yankee and The Brave”This voiceover paints the duo as brothers on the run from the law and crooked cops, and while this does close this “episode” out as intended, the critic in me is bothered by the slightly kitschy outro to such a spectacular album. The voices singing over and over, “Brave, brave, braaaaaave, Yankee and the Brave” would be, simply put, better left on the cutting room floor. The ending of this track alone is what knocks my score of this album down a few points. Despite its stellar lyrical content, with drums that never seem to reach that “holy shit!” moment, and the easily skippable outro, it’s upsetting to me that an album this great ends on such a low note.
~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~
Valkyrie profile PSX:
Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.
Valkyrie Profile: Lenneth PSP:
Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
Other big changes are:
- Opening Movie
- Lenneth's Awakening
- Jelanda's Transformation
- Alicia witnesses Barbarossa's execution
- Lenneth's encounter with the Lord of the Undead
- Lenneth and the Homunculi
- A chance encounter between "Meril" and Lucian
- Lenneth in Weeping Lily Meadow
- Lucian's departure to Valhalla
- Hrist's Awakening
- The Sovereign's Rite
- A Ending
- An enhanced version of the original game's localization
- Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.
Valkyrie Profile: Lenneth iOS & Andriod:
This is the PSP version being ported to iOS & Andriod, with the following changes:
- Enhanced graphics such as character portraits. >* Enhanced Text.
- Enhanced UI.
- The option to skip cut-scenes.
- In-app purchases to unlock collectibles
- Ability to turn on auto-battle.
~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~
Chrono Trigger PSX:
Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
- Theater.
- Art Gallery.
- Music Box.
- Tech Showcase.
- Monster Data.
- Boss Data.
- Endings.
- Treasure Map.
Chrono Trigger NDS:
This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
- Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
- Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
- Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
- Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
- A lot of New Items.
- New Enemies in the new dungeons, in the form of palette swaps of old enemies.
- One New Ending after finishing the Dimensional Vortex completely.
- New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.
Chrono Trigger iOS & Android:
Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.
Chrono Trigger PC:
Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
- Auto-Save feature.
- Higher Resolution Graphics and update UI.
- Support for mouse and keyboard controls.
- Remastered sound and music.
~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~
Star Ocean: Second Evolution:
- A New Translation that changes almost everything in the game.
- New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
- New recruitable character: Welch Vineyard.
- New Private Actions and 13 new Endings.
- Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
- The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
- The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
- All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
- Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
- Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
- New character designs and portraits.
- No magic combo mechanic.
- Crafting animations are now replaced by a still 2D image.
Star Ocean: Second Evolution PS4 JP.ver:
This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.
~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~
The Last Remnant PC:
This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
Items:
- Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
- Crimson Flare, a new Arcana, is now available.
- New formations, such as Eremurus Rain, are now available.
- Enemies hit considerably harder.
- Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
- Arcana require substantially more AP.
- Unique Arts now require AP.
- Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
- Offensive Weapon Arts now increase morale when used.
- Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
- Likewise, certain Enemy Arts now lower morale by a fixed amount.
- Wards now affect the entire union.
- Attributes required for formation upgrades are vastly different.
- Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
- Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
- Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
- Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
- Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Units:
- Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
- You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
- Components and consumables are now categorized.
- Items are now color-coded based on their rarity.
- Creation or customization of some items require fewer components.
- New items available via Blueprint 4.
- Various weapon stats have changed.
- Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Sidequests:
- The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
- Likewise, soldiers can now be set as union leaders.
- The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
- The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
- Rush can now be removed from the active party.
- Khrynia can learn the new Unique Art Dual Snowpetal.
- Arts can be disabled, filtering which skills a unit may use in combat.
- Leaders' requested components are displayed when viewing their stats.
- Leaders' wield style can be changed depending on their equipped weapon.
- Shields now prevent style changes mid-battle.
- The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
- The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
- Three new classes are now available: Ataraxian, Cleric, and Ninja.
- The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
- The Gladiator class now requires Power Grip and Wards.
- Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
- Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
- Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
- Soldiers can now request weapon drops.
- Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
- The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
- Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
- The component requirements in The Assistant have lowered.
- The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
- The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
- The Monsterslayer guild tasks require different enemies to be defeated.
Miscellaneous:
- The PC version will warn you if you cannot leave an area without a fight.
- Auto Save is now available, which automatically saves after having changed zones or having won a battle.
- Battle Rank is now viewable outside of combat, in the party menu.
- Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
- Characters with … icons are now identified with markers on the map.
- Enemies can no longer be respawned by saving and reloading an adjacent area.
- New saving opportunities are now available, such as before the base's boss.
- A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
- Mr Diggs's digging animations are now much quicker.
- The loading screens that explained some of the game's mechanics have been disabled.
- Many areas of the game have had their spawn tables altered or repopulated.
- Starting battle music now coincides with starting morale in most battles.
- "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
- Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
- Leaders in reserve no longer gain skills via the Rush only skill grind trick.
- Soldiers now slowly improve their stats in reserves.
- Camera in battle doesn't swing around as wildly anymore.
- Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.
The Last Remnant Remastered PS4 & Switch:
Based on the PC version, also added:
Yes I am salty about this if you can't tell, since they removed the PC version from steam.
- Graphics now are in Unreal Engine 4
- A new function to run faster on the overworld.
- Extra save slots.
~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~
Tales of Vesperia PS3:
- Features full voice acting, nearly twice as much voice work as the original.
- New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
- New subplots, skits, and main game quests, and sidequests.
- New mini-games
- New songs
- Remodeled towns and new towns and dungeons.
- New bosses.
- The ability to replay boss fights.
- New 8 Mystic Arts.
- New artes, skills, and equipment.
- New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
- New character costumes
Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:
Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.
~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~
Tales of Symphonia PS2 JP.ver only:
- New animated sequences.
- New Mystic Arts.
- New Unison Arts.
- New Arts for playable characters and enemies.
- New Techniques.
- The frame rate was lowered from 60 frames per second to 30 frames per second.
- New customs.
- The "Synopsis" option in the menu displays newer entries at the top
- The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
- The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
- New Titles
- More post-battle animations.
- Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
- Bug Fixes
- New events to help raise affection.
- Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version
Tales of Symphonia PS3/PC:
- More customs.
- Improved character textures and improved some environments.
- Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
- Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
- While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
- HD graphics
~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~
Skies of Arcadia: Legends GC:
- New Ranks for the Swashbuckler Rating system.
- Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
- Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
- One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
- There are a number of new discoveries to be found.
- Two linked sidequests
- "Pinta Quest" minigame was removed
- DLC comes with the game.
~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~
FES PS2 (English.ver):
- A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
- New Personas have been added
- Secret videos of the protagonist's dorm mates have been added to flesh them out.
- Koromaru can now be taken on walks.
- Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
- Several new Quests have been added.
- New costumes can be worn in battle.
- A new event involving Chidori Yoshino was added.
- Naganaki Shrine was completely overhauled.
- A hard mode was added.
- Save data from Persona 3 can be transferred into the game,
P3P PSP:
- The Answer is not included in this verion.
- Added a Female Main Character, so now you can choose between the Male and Female MCs.
- The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
- The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
- New voiced dialogue.
- Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
- The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
- The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
- There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
- In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
- From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
- A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
- The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
- The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
- Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
- Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
- Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
- Allies can now take a fatal blow to the protagonist for them if they are able.
- "Dizzy" has been added as a status effect.
- Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
- Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
- "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
- Unlike previous versions, money found by party members when split up will now be given to the protagonist.
- Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
- You can now control Party members directly.
- The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
- Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
- The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete
~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~
Persona 4 Golden Vita:
- Two new Social Links.
- A New Dungeon.
- A New bad ending.
- New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
- Several new music tracks.
- Additional voice-over dialogue.
- Chie and Teddie have new voice actors in the English version.
- New animated cutscenes.
- More Personas, including new Ultimate Personas for the Investigation Team.
- New areas can be visited.
- New events.
- The protagonist can now explore Inaba in the evening when Dojima is not home.
- The protagonist and his friends now have motorized scooters to explore various areas.
- Costumes are now available to buy at Croco Fur, in Okina City.
- New Garden and Bug Catching features.
- The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
- New scene skipping function
- If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
- New epilogue has been added for the True Ending.
- The list of Requests and the Fox' emas have been modified.
- Rise can now assist the Investigation Team in All-Out-Attacks.
- Added Tag Team attacks: two members can team up to perform a united attack.
- Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
- Spell buffs and debuffs can now be used on the same character to prolong the effect
- A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
- Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.
Persona 4 Golden PC:
- Bug fixes
- The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
- Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
- In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
- The player may select a preset difficulty setting, or individually alter the following parameters.
~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~
.hack//G.U. Last Recode PS4/PC:
- A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
- HD graphical update for the whole game.
- Ability to restart the battle from the beginning if Haseo dies.
- Movement speed on foot has somewhat increased.
- The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
- Item menu shortcuts and sort features
- When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
- The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
- Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
- Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
- Decreased the probability of allies selling the items the player give them.
- Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
- Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
- Learning weapons proficiency increased and acquired experience points increased.
- Awakening scenes can be skipped using the Option/Start button.
- Some of the really tough enemies have been made a bit easier
- Skeith’s general shot bullet speed has increased during Avatar Battles.
- Enhanced battle balance and game pacing to provide an optimal experience.
- Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
- Added suspend feature during Avatar battle gameplay.
- In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
- A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
- Save files from Cheat Mode plays can be converted to the next volumes.
- The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
- A New Job Form for Haseo with a new weapon.
- A New Form for Skeith.
- Ovan joins the party.
~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~
Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):
- Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
- Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
- Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
- Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
- Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
- UI Changes.
- Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
- You have more control over Guests now, they also gain EXP/Item/Gold.
- Many magick spells and technicks have been tweaked, renamed and recategorized.
- Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
- You can now fully control Espers, they also require MP to cast magicks
- Almost all attacks now break the 9999 damage limit from the original by default.
- New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
- Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
- Several equipment pieces were added, while some available in the original release were removed or tweaked.
- New Weapons added.
- Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
- Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
- Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
- Treasure chests are now in different locations and contain different items.
- There are more traps throughout the map.
Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:
- Remastered HD graphical upgrade.
- English and Japanese voices (switch between them in the game configuration).
- Original and newly re-recorded background music (switch between them in the game configuration).
- Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
- Improved high-speed mode and improved play time operability during high-speed mode
- Ability to invert both the X and Y camera axes
- The game balance has been overhauled to make it easier.
- Each playable character can have two jobs at once.
- Job Reset function added; talk to Montblanc in the Clan Hall to use.
- The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
- Fire, Thunder, Blizzard, and Cure only affect a single target again.
- Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
- The animation for summoning Espers is removed.
- A glitch concerning Dyce's character model has been fixed.
- New Game Plus and New Game Minus are now accessible from the beginning of the game.
~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~
Rune Factory 4 Special Switch:
- HD Graphics.
- Newlywed Mode.
- Hell Difficulty.
- Additional Movies.
- Another Episode DLC.
- Swimsuit Day DLC.
- Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
- The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
- The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
- You can now change the voice acting language between English and Japanese.
- Many bug fixes.
Greetings, Pilots! submitted by HazzyDevil to EverspaceGame [link] [comments] Today’s production update will be the last for this year. Obviously, we had different topics planned for this one. We’re fully aware that many of you still feel bummed out about our new Early Access release date, even though we have received a lot of understanding for our reasoning from our backers. So thanks again for your support! We’d like to conclude an unprecedentedly rough year for probably all of us on a high note. Thanks to our new timeline, we got some cool new content and features to share that would not have made it into the Early Access release version (our code freeze was pushed back by two weeks, the content freeze by four weeks). Ruins Of The AncientsYou might recall from the Kickstarter campaign that you awesome EVERSPACE fans unlocked the stretch goal “The Ancients’ Rifts,” a sector in the endgame offering extra hard challenges and the best loot in the game. In this area, you will encounter remains of a mysterious alien race first found in EVERSPACE, and you’ll get an early taste of what’s to come in the ruins of Ancients’ structures scattered on an all-new moon in the Union system.Concept art overpaint of ruins of The Ancients on Cephas II, a moon of the gas giant Cephas within the Union system. While you won’t run into any Ancients yet, we squeezed a couple of their mysterious ruins in as a teaser for the initial Early Access release, thanks to the extra time. Encountering the Ancients without any warning whatsoever was a major highlight in EVERSPACE. Their ability to transfer energy into matter as well as control time and space added new challenges in combat, the opportunity of fast-travel, as well as some wicked alien tech to play within the endgame—all must-haves in any great open-world space RPG, right? So, how better to introduce the mysteries of fast-travel as well as “mind-bending” weapon technology and devices (with a chance of surprising side effects) in the universe of EVERSPACE than utilizing some ancient alien tech that nobody seems to know much about yet, hence the generic name. But what if The Ancients turn out to be deeply connected to the established lore? Definitely not a new concept but proven in popular sci-fi classics many times before, and yet endless possibilities for adding new ideas in EVERSPACE 2… Prescott StarbaseAs revealed in production update #19, the star system Union is a bustling trading hub in EVERSPACE 2. While the newly-introduced and independent Freelancers run extremely profitable businesses in high-tech gear, medical supplies, and mining resources in the clouds high above planet Culver, the omnipresent Outlaws, already known from the predecessor, make a killing with loot of any kind from scavenger and piracy hunts and sell it for high profit to the highest bidder at the black market of Prescott Starbase.Think of it as a highly condensed version of an entire city floating in space with various departments, ranging from the neon-light-flooded shopping and entertainment area, the jam-packed residential neighborhood, all the way down to the industrial and dirty space harbor district—you know the gist of such sci-fi megacities because humans and aliens are alike when it comes to basic individuals’ needs and business. Around Prescott Plaza (concept art overpaint), travelers will be able to delve into all the human, as well as alien, guilty pleasures you can think of; as an antipole to the grim reality of living a harsh life in the DMZ, far, far from Earth, moral and ethics have no home in this place, especially in the uptown district. Concept art of the casino’s bar from a story campaign cutscene; this is where experienced shooters hang around when on the hunt for challenging high stakes assignments. Concept art overpaint of the space docks at Prescott Starbase, a rather dark and filthy place. While officially under the control of the Prescott Port Authority, opposing mafia clans call the shots, literally. Even though these families live by different morals and conducts of doing business, unconditional loyalty is non-negotiable. “If you need it, we have it” is the mantra at this infamous black market within the DMZ; just don’t ask where the goods came from. Greed for profit and deep loathing towards the Colonial Fleet and the Okkar Authorities is what holds this sizzling melting pot of questionable human and bizarre alien individuals together. For anyone good at operating under the radar and willing to play by a different set of rules, this is yet another place where to look for risky but very profitable “business opportunities”. While it is still under development and far from being complete, we’re excited to announce that Prescott Starbase will be explorable on day #1 and that we’ll add more functionality and opportunities to interact over the next year during Early Access. Enemy CasterUsing an analogy from the movie industry, NPCs in video games are somewhat like actors that have to be cast for each role from a pool of talents and show up on set at the right time—definitely not all at once, except for the inevitable cast photo, maybe.Our systems were designed to populate locations with the occasional visit from different NPCs for both friend and foe - like background actors, to make a scene lively and convincing that there is more going on in a given fictional world than what you can actually see. No matter if watching a movie or playing a video game (especially in RPGs), it’s all about triggering that amazing Kopfkino to make you believe you are actually present in that fictional world of your choice. If not done right, you may not be able to put your finger on it, but you can tell something is off, immediately making you realize you are just sitting in front of a screen. Obviously, in video games, especially in open-world looter shooter RPGs, you can interact with NPCs in many different ways. At the same time, your current loadout and stats add yet another dimension of complexity “to the scene”. This requires both careful level and combat design to prevent immersion from breaking, no matter what players do. Most of the time, we’ve worked with groups of enemies sufficient for compelling encounters in the Alpha and Beta. However, as the game world of EVERSPACE 2 will grow a lot over the next 12 months, so will the need for more encounter variety. While we’re off to a good start with the closed Beta, keeping you guys and hopefully many more space pilots hooked in EVERSPACE 2 for tens if not hundreds of hours during Early Access and beyond is by far our biggest challenge. This is why we focus on making each location worth visiting beyond exploring and looking at new stuff, which can get old quickly, no matter how pretty the vista might be. To get a tighter grip on things, we established a new in-house tool (the Enemy Caster) to help our designers in trying out different combinations of enemies within seconds and playtesting if they make an exciting challenge without leading to any unfair results—provided players engage within a reasonable level. That said, there's nothing wrong about feeling lucky and testing your skill boundaries against lvl +5 enemies if you so wish… (Erik didn't know that we changed the tool's name to Enemy Caster as the original one was misleading). Youtube: Erik shows off the enemy caster on stream Generally, every enemy ship has its individual stats (hit points, damage output, speed, agility, etc.), all sorts of equipment as well as specific attack and retreat behavior—it’s almost as complex as designing for the player and can easily turn out being an even deeper rabbit hole than what it looks like on paper. However, the more shortcuts game designers are willing to take by limiting what enemies can do and which items they can use compared to what’s at disposal for the player creates a shallower overall combat experience, weaker immersion, and less fun overall. Thanks to the comparatively simple player progression through the predecessor’s linear game world, plus not being able to back-travel made things even easier, we were able to balance all enemy stats within long spreadsheets. Due to the much higher complexity in combat design for our ambitious open-world looter shooter RPG, we already reached the limits of this method within the first star system of EVERSPACE 2, which is why we’re pretty excited about our new tools. Imagine how nasty it would be if you get pinned by a bunch of pesky Webber Drones and before you even had a chance to stun them with an EMP blast and free yourself, a group of self-destructing drones would appear right next to you... Oh, wait! Twitch: Webbed! O_o Long story short, for the Early Access release, we already have quite a few more enemy types than in the Beta, and more to come over the next 12 months. Thanks to our new in-house tools, we’ll be able to offer you guys an even broader gameplay-variety in combat on your journey through six or eight star systems, plus the endgame. To ensure that these new combat encounters are properly balanced and fun for as many pilots as possible, we’ll heavily rely on everyone’s feedback during Early Access, so keep it coming and share your thoughts on our discord or in the forums on Steam and everspace.game. HOTAS/HOSAS SupportDue to popular demand from EVERSPACE players, we added rudimentary HOTAS support post-launch to that title, even though it had never been a promised feature because we believed it wasn’t a great fit for fast-paced 3D space shooters in general. The implementation did work but required some fiddling to assign input parameters for each model, which led to some frustration and quite a few negative user reviews on Steam. To create a better experience for HOTAS fans, we’re putting more emphasis on this feature in EVERSPACE 2 right from the beginning.For initial test purposes, we implemented experimental HOTAS support in the closed Alpha/Beta, which still requires some tweaking depending on your hardware and is not as robust as you can expect from an officially released product. After analyzing feedback from test pilots using HOTAS, we decided to overhaul the entire implementation completely and add presets for the most common setups on day #1 of Early Access for the models below:
Of course, you absolutely can do all that, but fancy dogfight maneuvers won’t help you much because your opponents will turn on a dime anytime, too. We know this probably won’t hold back any die-hard space sim fans using their HOTAS/HOSAS gear and disable inertia dampeners for the extra kick of immersion in EVERSPACE 2, which, admittedly, is a fun experience. We’re just saying: be aware of what you are getting yourselves into… it'll be a tough ride! Having said that, we're working hard to give you the best HOTAS experience for such a fast-paced game as possible. Alrighty, that was quite a lot for our concluding production in 2020. We hope everyone has enjoyed the space ride so far. If you did, don’t be a stranger and join our fun/informative/goofy live streams every Friday on Twitch and YouTube, from 7:00 pm to 9:00 pm CET / 2:00 pm to 4:00 pm EDT / 11:00 am to 1:00 pm PDT. I’m pretty sure that Erik, our one-and-only Community Ambassador, and host of the weekly RFG show, will spill a few more beans than we agreed... Well, it probably has been an unexpectedly rough year for everyone. So more than ever, we wish you y’all a wonderful winter holiday with your loved ones and hope to see you super relaxed, happy, and excited for the EVERSPACE 2 launch in January. 🚀👀💥🙌 Michael and your dedicated ROCKFISH Games Team |
Casino (1995) cast and crew credits, including actors, actresses, directors, writers and more. Casino is a 1995 American epic crime film directed by Martin Scorsese and starring Robert De Niro, Sharon Stone, and Joe Pesci. It is based on the nonfiction book Casino: Love and Honor in Las Vegas by Nicholas Pileggi, who also co-wrote the screenplay for the film with Scorsese. RedAnimations' Spoof of Primm Valley Casino Resorts Cast: Whiskey Pete's - Victor French Primm Valley - Michael Landon Buffalo Bills - Gary Coleman Fashion Outlets of Las Vegas - Dick Sargent Primm Gas Stations - Various Actors California State Lottery - Richard Bull Primm Convenience Stores - Various Actors Convenience Store that located on a portion of the property in California - Todd Bridges Casino is a 1995 American epic crime drama film directed by Martin Scorsese and starring Robert De Niro, Joe Pesci, and Sharon Stone.It is based on the non-fiction book Casino: Love and Honor in Las Vegas [4] by Nicholas Pileggi, who also co-wrote the screenplay for the film with Scorsese.The two previously collaborated on the hit film Goodfellas (). The Casino is a Zee5 web series. The Casino – My Game, My Rules has produced and directed by Hardik Gajja. In this web series Karanvir Bohra, Aindrita Ray, Mandana Karimi, Sudhanshu Pandey in the leading roles. The Casino released on 12 June 2020 only on Amazon Prime Video. Here’s the full list of cast and crew of “The Casino – My Game. Casino Bonus Codes – Do I need them? These days most online casinos are quite sophisticated and there’s no longer a need for casino bonus Gambling In Mississippi Wiki codes. In the past, many online casinos required the player to enter a bonus Gambling In Mississippi Wiki code in order to receive a deposit bonus. This was mostly due to the fact that the gambling sites back-offices weren ... Directed by Martin Scorsese. With Robert De Niro, Sharon Stone, Joe Pesci, James Woods. A tale of greed, deception, money, power, and murder occur between two best friends: a mafia enforcer and a casino executive compete against each other over a gambling empire, and over a fast-living and fast-loving socialite. The Diamond Casino & Resort is a content update for Grand Theft Auto Online, released on July 23rd, 2019. 1 Description 2 Content 2.1 The Diamond Program 2.2 Properties 2.3 Activities 2.4 Missions & Events 2.5 Character Customization 2.6 Collectibles 2.7 Vehicles 3 Changes 4 Discounts & Bonuses 5 Gallery 5.1 Official Screenshots 5.2 GIFs 5.3 Videos 6 Trivia 7 Navigation The update introduces ... Registration No Deposit Bonus Bodog Gambling Wiki - BoVegas Casino Available in New York Wagering requirements: 50x You should get this bonus almost INSTANTLY; When you roll-over the bonus the initial bonus value is deducted The Vinewood Casino, also known as Be Lucky: Los Santos, is a casino appearing in Grand Theft Auto V and formerly in Grand Theft Auto Online, located onVinewood Park Drive in East Vinewood, Los Santos, overlooking the Vinewood Racetrack. On July 23, 2019, it was replaced by The Diamond Casino & Resort, as part of The Diamond Casino & Resort update for Grand Theft Auto Online. 1 Description 1.1 ...
[index] [6832] [5214] [7455] [3879] [7940] [6140] [6321] [8163] [1960] [2610]
Copyright © 2024 best.sportlotto.site